8/1/2023 0 Comments Shadowed steel assault rifle![]() ![]() That doesn't stop Ezio from ramming both halves into the Enemy after a surprised look at the weapon pieces in his hands. In Assassin's Creed II, certain moves with the polearm will cause Ezio to break it.Contrast with Scrappy Mechanic and Fake Difficulty. This is a Sister Trope to Wrecked Weapon when weapons break in fiction. If you can break weapons before even getting them, it falls under Destroyable Items. Of course, if a game doesn't feature this trope, it probably has Unbreakable Weapons. If the designers feel like making things really difficult, it will have exactly one use (and promptly become Too Awesome to Use).Ĭompare with Throwaway Guns guns that cannot be reloaded are one way of implementing this trope. Occasionally, the Infinity +1 Sword has infinite uses, often because it doubles as a Sword of Plot Advancement and/or a boss would be impossible to defeat without that weapon. Or it could be just a nod towards realism, though in most games, the speed of degradation is preposterously high. Another reason, often used in MMORPGs, is to act as a Money Sink forcing players to spend some of their money on repairs, especially for that Infinity +1 Sword. On many occasions, the game forces weapons to break to keep players focused on the style of combat the developers intended for example, it's quite common for weapons in a Beat 'em Up to break (or run out of ammunition) so that the player must focus on bare-handed combat. Especially egregious when the character's fists are perfectly capable of withstanding the amount of fighting that just ruined his sword. Any Emergency Weapon the character might use when their weapon breaks is likely to be unbreakable.There are either no ways to repair or reinforce your equipment before the durability expires, or, on the contrary, such repairs restore the item to brand new condition, disregarding such things as material fatigue.Or a competently manufactured firearm, even a complex modern assault rifle, can expect a few thousand rounds of harsh use before suffering anything worse than a trivially-cleared jam or missfire. ![]() Partly justified because of just how much use a video game character can actually get out of their weapon in the span of a couple of hours. The amount of time and uses is often inexplicably small in real life, a well-maintained sword can serve its wielders for decades if not centuries, suffering strictly superficial damage.This is despite the fact that, in most cases, it works at full strength until it's broken. When you run out of durability, the weapon does not dull, jam, or otherwise suffer impaired functionality instead, it breaks outright, rendering it immediately unusable.While superficially contributing to both balance and realism, this trope usually requires Willing Suspension of Disbelief of its own, for several reasons: The game usually gives you some sign as to how many uses you have left (usually called "Durability"). Ben " Yahtzee" Croshaw, Zero Punctuation: Silent Hill OriginsĪn inexplicably common occurrence in video games is that weapons have only so many times they can be used before they cease to function. ![]()
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